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Pipo Aprende Musica Con Pipo
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TB40ANM.SBK
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Asymetrix ToolBook File
|
1995-11-13
|
65KB
|
664 lines
MS Sans Serif
info_LastSavedBy
/95 11:30:33 AM
info_LastSaved
Mike Florence
Jeffrey Ayars
MS Sans Serif
Arial
8/11/95 11:38:17 AM
9411011714178865372342
ASYM_TpID
enterpage
buttonclick
notifyBefore
buttonclick
Script
ToolBook 4.0 - Runtime Path Animation SysBookkon SysBook
Copyright
1995 Asymetrix Corporation
enterpage
@F , , K
*ClassTbl*
*ClassEntry*
*PTABLE*
*WINDOWSEG*
Viewer
*ICONRESTAB*
*ICONRESSEG*
*ICONRES*
Background
*OBJTABLE*
*IDTABLE*
*NAMETAB*
Rectangle
Ellipse
RoundedRectangle
Polygon
IrregularPolygon
AngledLine
Curve
Field
RecordField
ComboBox
Button
PaintObject
Picture
Hotword
*RHOTWORD*
Group
Stage
*TbxBase*
" BJTABLE*
, eld
bxBase*
" , bxBase*
-- SYSTEM message handlers related
animations
linkSysbook
setUpDlls
-- traps
moved
repositions
x path
-- user has
xselected
coordinate
s_anim_idleAnimations
LOCAL newPos, settingsTable[][]
"anim_animationSettings"
ss =
= FALSE
e<> "anim_edit"
dimensions(
) <>
anim_startPosition(1)
dx =
dy =
i][13]
"Author"
anim_StartPosition(i)
+ dx,
8(i)
-- These
are helper functions
startup --
LOGICAL sysSuspendState
use instead
getTickCount()
-- IT's more accurate
calculating durations
linkDLL "mmSystem.dll"
DWORD a_timeGetTime=
scripts
playing
playAnimation
, notifyObject, waitTillDone
ns,s_anim_animationCache[][]
= NULL
) = 1
only
which actually have
= objectAnimation(
) = 0
theTarget =
ns) = 0
startAnimTimer
IT's already being animated on
Fstop
restart
IT <>
IT =
he[i][3] <>
doneAnimatingNotify "Reset
he[i][12]
animCount =
ns =
-- i
igger than
-- because we
going
ns =
he[i][1] =
() --StartTime
he[i][2] = 0
--CurrentStep
he[i][3] =
he[i][j] =
he[i][12] =
starting point
lockScreen
e= TRUE
he[i][6]
he[i][4]
-- finish
4continuing
IT <>
playStep j
he[j][12]
yieldApp()
(sysMediaBreakKey) = down
IT <>
stopAnimation "aborted
he[i][12]
ns =
-- potential infinite loop (
reps=forever) unless
presses Escape key
ns) = 0
stopAnimTimer
-- stops
"During Idle"
Hremoving IT
status
he[][]
IT > 1
IT <> 0
= ns)
IT <> 0
IT = 0
IT <> 0
ns =
he[IT][1] = 0
he[IT][3] --
he[IT][12]
there
animating
ns <>
entries
i > IT
IT = 0
-- lets users specify a
jumpToStep whichStep, whichAnimation
$ = 1
) > 0
< 0
)*4-3
fake out
/sized
tempSuspendMessages = sysSuspendMessages
>= IT
updateCel
[11],
anim_CurrentStep(
a percent
full
length
jumpToPercent percentComplete,
) > 0
< 0
+1)*4-3
+1)*4
--
>= IT
--
[11],
-- plays
-- called
"Without Yielding"
currentAnim
he[][]
theTickCount,
stepNumber,celNumber
Q][5]; -- showing
frames
z][2] + 1
--
IT should be on
--
what
been covered
Hnow?
%complete = [elapsed
Isince
mSec]
][1])/
][8]/1000
][9])
screen so
happen simultaneously
ls =
>= (
][9] *
][7])
][7] <> 0
-- IT's
past
--
][9] * 4 + 1
IT + 3
][10]
>= IT
--
fbuilt-
][11],
][9],
--
queue
IT's on its
successful"
--
specified
][9]) --
(IT+1)*4-3
(IT+1)*4
][10]
>= IT
--
][11],
--
currentStep
][2] =
e= ls
-- hides
shows
, StepsPerCel,
previousstepNumber
CelNumberToShow,CelNumberToHide,CelCount
< so that
-- (
$ 0 corresponds
-- calculate
fregards
-- so
always starts
) -- total Cels
= 0
-- i.e. n
kn = 0
Mwe want
--
shown
-- so
= 0
-- i.e. n
kn = 0
-- assume
= 1
,whatObject
so no
error
generated
sent
}without
-- sends
-- can be
fa list
restoreAnimation objectList, animationList
g) > 0
currentObject
closeAllAnimations
he[][]
isOpen
he[i][12]
he[i][12]
he[i][12]
default
-- these
utilities getting
a single
rowNum
ss =
S = 1
l][1] <>
[i] =
[14] =
ss =
[14]][i] =
1][i] =
working
outside
editor interface
animationCacheEntry
IT > 1
IT <> 0
IT <> 0
IT = 0
-- Run
Properties
anim_Offset
he[][]
IT = 0
he[IT][6]
value
he[][]
IT <> 0
isType(POINT,
he[IT][6] =
r= -1
he[][]
IT = 0
he[IT][2]
he[][]
IT <> 0
he[IT][2] =
-- Persistent
anim_NumRepetitions
he[][]
IT = 0
) > 0
he[IT][7]
he[][]
IT <> 0
he[IT][7] =
4 =
K ) > 0
V [7] =
anim_CelAnimation
he[][]
IT = 0
) > 0
he[IT][4]
he[][]
IT <> 0
he[IT][4] =
}! =
!) > 0
![4] =
anim_ShowAllSteps
he[][]
IT = 0
&") > 0
4"[5]
he[IT][5]
he[][]
IT <> 0
he[IT][5] =
") > 0
"[5] =
anim_Duration
C he[][]
IT = 0
Z# =
r#) > 0
he[IT][8]
he[][]
IT <> 0
!he[IT][8] =
0$) > 0
;$[8] =
anim_NumSteps
!he[][]
IT = 0
$) > 0
"he[IT][9]
$"he[][]
IT <> 0
a"he[IT][9] =
e% =
|%) > 0
%[9] =
anim_StepsPerCell
"he[][]
IT = 0
&) > 0
&[11]
Q#he[IT][11]
v#he[][]
IT <> 0
0$",
#he[IT][11] =
&) > 0
&[11] =
0') > 0
='[6]
q' =
') > 0
'[6] =
-- Read Only (persistent)
anim_StartSize
() > 0
([15]
anim_EndSize
X( =
o() > 0
|([16]
anim_StartTime
%he[][]
IT = 0
&he[IT][1]
anim_elapsedTime
-&he[][]
IT = 0
&() -
c&he[IT][1]
anim_currentTime
% stuff
updateAnimations
)ns,
&he[][]
*ns)
whatAnim =
;'he[i][12]
*ns) > 0
'he[i][12]
'he[i][12]
+ns) = 0
animTimer whatHandle, whatMsg, wparam
Q,animTimerID,
"USER"
INT anim_setTimer = SetTimer (
0killTimer = KillTimer (
= 4843
`(sysClientHandle,
,20,0)
("Could
xsetup
#-, no
+- will
translateWindowMessage
0x001F
0x0113
anim_killTimer(
untranslateWindowMessage 0
ectAnimati
vDnDnD
setUpDlls
linkSysbook
Author
s_anim_idleAnimations
Canim_StartPosition
anim_edit
anim_animationSettings
Canim_StartPosition
Canim_startPosition
anim_animationSettings
moved
timeGetTime
a_timeGetTime
mmSystem.dll
setUpDlls
,&H.&
,&H.&
1+V!8
,&H.&
,&H.&
s_anim_animationCache
}gyieldApp
ZstopAnimation
s_anim_idleAnimations
}playStep
objectAnimation
Reset by play command
YdoneAnimatingNotify
theTarget
9a_timeGetTime
_stopAnimTimer
startAnimTimer
aborted by the user
playAnimation
1, "V
s_anim_animationCache
_stopAnimTimer
s_anim_idleAnimations
YdoneAnimatingNotify
notifyObj
stopAnimation
1+V!8
Author
anim_CurrentStep
objectAnimation
updateCel
jumpToStep
whichStep
Author
anim_CurrentStep
objectAnimation
updateCel
jumpToPercent
s_anim_animationCache
successful
ZstopAnimation
9a_timeGetTime
updateCel
playStep
1+V!!
1+V!8
updateCel
doneAnimatingNotify
currentAnim
jumpToStep
currentObject
restoreAnimation
.'+ +F
,&H.&
s_anim_animationCache
_stopAnimTimer
s_anim_idleAnimations
ZstopAnimation
restoreAnimation
aborted by the user
default
closeAllAnimations
anim_animationSettings
objectAnimation
anim_animationSettings
anim_animationSettings
objectAnimation
1, "V
s_anim_idleAnimations
animationCacheEntry
s_anim_animationCache
ULanimationCacheEntry
anim_Offset
s_anim_animationCache
ULanimationCacheEntry
anim_Offset
s_anim_animationCache
ULanimationCacheEntry
anim_CurrentStep
s_anim_animationCache
ULanimationCacheEntry
anim_CurrentStep
s_anim_animationCache
objectAnimation
ULanimationCacheEntry
whichAnimation
anim_NumRepetitions
s_anim_animationCache
objectAnimation
ULanimationCacheEntry
whichAnimation
objectAnimation
anim_NumRepetitions
s_anim_animationCache
objectAnimation
ULanimationCacheEntry
whichAnimation
anim_CelAnimation
s_anim_animationCache
objectAnimation
ULanimationCacheEntry
whichAnimation
objectAnimation
anim_CelAnimation
s_anim_animationCache
objectAnimation
ULanimationCacheEntry
anim_ShowAllSteps
s_anim_animationCache
objectAnimation
ULanimationCacheEntry
objectAnimation
anim_ShowAllSteps
s_anim_animationCache
objectAnimation
ULanimationCacheEntry
anim_Duration
s_anim_animationCache
objectAnimation
ULanimationCacheEntry
objectAnimation
anim_Duration
s_anim_animationCache
objectAnimation
ULanimationCacheEntry
anim_NumSteps
s_anim_animationCache
objectAnimation
ULanimationCacheEntry
objectAnimation
anim_NumSteps
s_anim_animationCache
objectAnimation
ULanimationCacheEntry
anim_StepsPerCell
s_anim_animationCache
objectAnimation
ULanimationCacheEntry
objectAnimation
anim_StepsPerCell
objectAnimation
anim_StartPosition
objectAnimation
objectAnimation
anim_StartPosition
objectAnimation
anim_StartSize
objectAnimation
anim_EndSize
s_anim_animationCache
ULanimationCacheEntry
anim_StartTime
s_anim_animationCache
ULanimationCacheEntry
9a_timeGetTime
anim_elapsedTime
9a_timeGetTime
anim_currentTime
,&H.&
,&H.&
s_anim_animationCache
ZstopAnimation
s_anim_idleAnimations
whatAnim
}playStep
_stopAnimTimer
aborted by the user
updateAnimations
updateAnimations
animTimerID
animTimer
zIanim_setTimer
SetTimer
anim_setTimer
KillTimer
anim_killTimer
Could not setup animation, no animations will play.
animTimer
animTimer
closeAllAnimations
animTimerID
startAnimTimer
Rlanim_killTimer
animTimer
animTimerID
stopAnimTimer
L$closeAllAnimations
author
1, "V
s_anim_idleAnimations
animationCacheEntry
s_anim_ani
Jhx!h+